Download A Game Design Vocabulary: Exploring the Foundational by Anna Anthropy, Naomi Clark PDF

By Anna Anthropy, Naomi Clark

Video games have frequently taken a primary position in pop culture; in truth, firms are even trying to 'gamify' conventional company tactics. despite the fact that, our language for realizing, discussing, and designing video games has remained primitive - and this has made it more challenging to create nice video games or intelligently assessment them. this article fills this hole, supplying an entire shared framework for realizing and comparing video game layout - as creators, as gamers, as scholars, as video game decision-makers.

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Extra info for A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Example text

We also wanted them to interact with each other, so that they form relationships. Here are some of the inhabitants of our alien caverns. First, there is a simple, bouncing creature that moves at 45-degree angles (diagonally), slightly slower than the player, dumbly bouncing off any wall that it touches. Because its movements are predictable, it’s easy to avoid, except when it’s in great number. We can create situations in which the player wants to be careful where she bombs, for fear of letting a bouncing creature out.

It should develop or complicate Janet’s verbs in an interesting way and should relate to at least one of the existing objects in the game: the robots, the caged human hostages, or the caged robots. You’re encouraged to imagine Janet’s game any way you like for this exercise. I’ve left some details deliberately ambiguous, like the perspective of the game and the physical layer to Janet’s verbs. 3. Choose one of the following verbs and design a physical layer for it, using one or—at most—two binary keys.

They also chip away at the ground where they hit, so a resourceful player can sometimes use them to dig paths in lieu of bombs. Or a player can set off one of the falling rock monsters by removing the dirt that’s keeping it in place. 15 for an example of all these objects interacting. 15 Game objects interacting. 35 36 CHAPTER 2 VERBS AND OBJECTS We wanted to ensure that even nonintelligent objects in the game react to the player’s bombs. Wild radium—radium that the player can collect to increase her stock of bombs—will itself ignite and explode if touched by one of the player’s explosions.

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