Download 100 Endgames You Must Know: Vital Lessons for Every Chess by Jesus de la Villa PDF

By Jesus de la Villa

This is a brand new and greater variation of an all-time vintage! the good news approximately endgames is that there are rather few endings you want to recognize by means of middle and that after you recognize those endings, that is it. Your wisdom by no means is going out of date!
The undesirable information is that, all of the related, the endgame means of so much gamers is poor. sleek time-controls make issues worse: there's easily now not sufficient time to delve deep into the position.
Grandmaster Jesus de l. a. Villa debunks the parable that endgame concept is advanced and he teaches you to guide the sport right into a place you're conversant in. This e-book comprises simply these endgames that appear most often, are effortless to profit and comprise rules which are important in additional tough positions.
Your functionality will increase dramatically simply because this ebook brings you uncomplicated ideas, particular and vigorous reasons, many diagrams, transparent summaries of an important issues and dozens of tests.

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Additional info for 100 Endgames You Must Know: Vital Lessons for Every Chess Player

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Playing; The game is over when the capture of cannot be prevented. With the checkmate of the King factor, the end of a the last stages . game of the Kings the determining of chess is unpredictable except in Sometimes a made comparatively early in attack as one the proceedings and if the moves. At other times, no attempt is made to directly assault the King until most of the pieces have disappeared from the board by captures and recaptures ( exchanges ) . Each game has dis­ tinctive and individual characteristics; except in rare in­ stances, r10 two games a re ever alike.

I-­�. � . §. -·- �- � 3A 3B The King Is in Check of check by moving away (as in 1B) or the Black Rook can be interposed to break up tli e attack . :r Ixi rrier be­ hveen hiinsclf and tlic \"V-hitc Rook. \l"fLY happens that the player whose King is in check can choose ben:veen the three methods described above. Two or three of these �Nays of getting out of check may be available. In such cases , the player may select \Vhichcver 1nethod he prefers. Of cours e, if only one n1ethod is possible> he inust get out of check by the only available means� 31 CHECKMATING TH E IF check and it is impossible to get him out of check by any of the three methods described on the previous pages, the King is checkmated and the player thus checkmated has lost the ganie.

Ll - - . • •��. I-­�. � . §. -·- �- � 3A 3B The King Is in Check of check by moving away (as in 1B) or the Black Rook can be interposed to break up tli e attack . :r Ixi rrier be­ hveen hiinsclf and tlic \"V-hitc Rook. \l"fLY happens that the player whose King is in check can choose ben:veen the three methods described above. Two or three of these �Nays of getting out of check may be available. In such cases , the player may select \Vhichcver 1nethod he prefers. Of cours e, if only one n1ethod is possible> he inust get out of check by the only available means� 31 CHECKMATING TH E IF check and it is impossible to get him out of check by any of the three methods described on the previous pages, the King is checkmated and the player thus checkmated has lost the ganie.

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